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README.DOC
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Text File
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1989-08-30
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7KB
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165 lines
Welcome to The Dungeons of Kairn it is our effort at creating a fantasy
adventure game program for the IBM and compatibles. This program comprises
many hours of work on our part, we hope that you will enjoy it. Maybe you will
enjoy it so much you will even pay the registration fee/buy it. $19.00 is not
so much if you think it is a quality game, so please consider it.
If You wish to register please send a Check or Money Order to
Mike Lawrence
1147 Kilrush Dr
Lexington, KY 40504
What you are getting is a complete program with all the mechanics intact
nothing playwise is disabled. However as an enticement for payment, the game
actually consist of four dungeons of which only one is included on this
version.
Regardless of whether you buy the game or not I would like to find out what
people think of our effort. I would enjoy hearing from anyone who plays the
game. I (Mike Lawrence) can be reached via Email on Compuserve 75116,1445 or
on Genie M.LAWRENCE1. I use these regularly so it is a good bet I will get
your message if left there. If you do not have access to either one then
send a postcard if you like to the above address.
Some Program Notes:
* Dungeons Of Kairn requires 256K and 2-disk drives or a Hard disk.
* If you have more memory the program will make use of it.
* CGA graphics and monitor is required or a good CGA emulator for monochrome
systems.
* If you only have one disk drive and no hard drive some possible alternatives
exist. The Play disk files are looked for on the default drive so a ram disk
could be set up to hold the Play disk files. This works well especially if
you set up the play disk as a boot disk and then have the autoexec.bat file
copy all the files to the ram disk. Once this is done insert the data disk
into the drive and run KAIRN.EXE from the ram disk.
The DATA disk is meant to be placed in the B: drive with the PLAY disk in the
A: drive. KAIRN11A.ARC contains the play disk files. KAIRN11B.ARC contains the
DATA disk files (note there is a LOCATION.DAT file on each disk these files
are the same but must be on each disk for a floppy system) The game can be
played on a Hard Drive by copying all files to a directory and then running
the SETUP.EXE program to tell it you are using a hard drive.
If you are playing on a 2 floppy disk system you must run the setup program
on both the play and data disk to change the text colors.
HINSTALL.BAT is a batch file that will create a directory and copy all files
to the hardrive. Insert the play disk in the a: drive then type;
A>HINSTALL drive: (Where drive is the disk drive letter ie. c:,d:)
Example
C>CHDIR \
C>MKDIR KAIRN
C>CHDIR KAIRN
C>COPY A:*.* (INSERT PLAY DISK FIRST)
C>COPY A:*.* (INSERT DATA DISK NEXT)
C>SETUP (return) answer all the questions as asked.
C>KAIRN (TO START THE GAME)
Saving the game - The save option in the game will save the current position,
character data, and dungeon data if in a dungeon. However
the location of the party is updated when leaving/entering
a dungeon/city, so if you save and then leave a dungeon/city
and quit the game will restore the character data as saved
but the location may be different. The game also performs
a save of character data when leaving a city. If a character
dies and you wish to restart do not enter a city before
doing so.
If you wish to do a total backup of the current game
situation simply copy all the files with a .dat extension
to another floppy disk or to another directory on your
hard drive. (ie. C>COPY *.dat A: copies the files from the
C drive to the A drive)
Summary of Commands
F9 == Change Background Color
F10 == Change Palette
In Combat:
W == Swing Weapon
H == Use Fist
B == Shoot Bow
C == Cast Spells
I == Use Item
P == Parry
R == Attempt to flee the encounter
V == Page thru monster Pictures and Icons
X == cancel most actions
Enter == Pass the charcters turn or select a target.
cursor keys used to move character, select a target,
indicate direction of swing.
On the Island
E == Enter a city through a gate
R == Rest
F == Change formation
S == Save current game and position
X == Quit and leave game
cursor keys used to move party about the island
In the Dungeon
up-arrow == move forward
left-arrow == turn left
right-arrow == turn right
down-arrow == turn around
Home(Numpad 7) == go through door
C == Cast spells
P == Pick Lock
U == Go up a ladder
D == Go down a ladder
F == Change formation
R == Rest
I == Use and item
S == Save current game and position
X == Quit and leave game
While resting
R == Review a character
S == Swap items between characters
Y == Identify an unknown item
T == Translate a scroll
I == Use an item
Q == Equip a character with items
C == Cast spells
O == Change order in the formation
D == Drop an unwanted item
E == Exit from Rest
In Adventurers Guild
R == Review character
S == Swap items between charcters
T == Train a character for a new level
P == party functions
F == Add a character to the party
D == Remove a character from the party
N == Change name
C == Create a new character
D == Delete a character
E == Exit
In the Cities
Up-arrow and Down-arrow == Position cursor on a choice
Enter == Select a choice
R == Rest
E == Exit from city